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Forty years ago, the Eighth Pass began. Things took an unexpected turn; thread no longer burned skin and stone, but mutated humans and dragons alike. Strange creatures took up residence in Pern, some hostile, some kind. Creatures that possessed such strange, consuming power they could only be called one thing; gods. Now, Midnight Weyr has only one goal in mind; survive.
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12.07 // It's our first season change and winter has come to Midnight Weyr! With the chill settling in, food is growing sparse, but spirits are lifted and warmed by the hatching of Radirith's first clutch. With everyone bundled up nice and toasty, the weyr waits with baited breath to see what the coming season holds!
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 DRAGONS
Justice
 Posted: Oct 13 2017, 05:37 PM
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Justice
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DRAGONS

Engineered from firelizards by Kitti Ping Yung, dragons were created expressly to fight thread, which continues to plague Pern, albeit in new ways. Carnivorous, their diet consists mostly of heardbeasts and the occasional wherry for younger dragons. Dragons are fully mature at two turns old. They're warmblooded creatures with a thick, leathery hide and green flesh, as well as green blood known as ichor.

The most remarkable ability of dragons, aside from the fact they can chew a mineral known as firestone to breathe flames, is their telepathy and teleportation. Dragons communicate mentally, and each mindvoice is different- they connect to their rider's mind through impression, where their eyes swirl rainbow and they reach out to a candidate's very being. Dragons cannot survive without impressing to a human, and dragons that are unable to find a suitable rider throw themselves between. Their teleportation allows them to cover great distances at a time by accessing a pocket in space known as Between. Between is terribly cold and lacks any air. Dragons between when they die.

Dragons perform Flights prior to mating, where the rising female dragon leads her suitors through the sky and then picks a winner. While some dragons prefer a steady mate, others choose new mates each flight. The personality of a rising female determines the method through which chasers are chosen. During their dragon's rising, many riders experience minor feelings of lust through their mental connection with their dragon. However, they are still in control of themselves, and flightlust is no valid excuse for anything untoward. While it's tradition for the riders' of the chasers to appear at the weyr of the rising dragon's rider, the rider of the rising dragon is completely within their rights to close their door to them.

After a flight, golds and occasionally dawns lay a clutch of eggs. When the shells harden, it's tradition to have candidates come in and touch the eggs to get a feel for the personalities of the dragonets. During hatchings, the candidates all form a line and the dragon hatchlings then choose which candidate to impress to. Maulings by confused dragons are common. Usually, a feast is held afterwards in celebration, though this is rare for small clutches now that resources are limited.

After impressing, dragons are unable to hurt humans unless under extreme stress or when their rider is in danger. In Midnight Weyr canon, dragons are able to be LGBTQA+. In addition, we have no sexuality or gender impressions and, in the history of Midnight Weyr, these have never existed. Dragons have always impressed to ever gender identity and sexuality.


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GOLDS
female | 10 - 25 eggs | 60 - 70 feet | 15 - 17'6'' tall |

Traditionally, gold dragons are the leaders of the weyr. The eldest gold and their rider take up the mantle of weyrpeople, in part due to the gold's unique ability to compel other dragons to do certain activities. A gold's compulsion is not mind control- they are unable to make a dragon do something they would be totally unwilling to do otherwise. Stereotyped as queenly and regal, many conservatives believe that a clutching dragon should go strictly to women. Of course, golds have impressed to men and nonbinary riders with the same frequency as women. Golds are allergic to firestone.

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BRONZES
male | 60 - 70 feet | 15 - 17'6'' tall |

Again, once thought to be more worthy of leadership than their chromatic kin, bronzes are typically stereotyped as brave and courageous. Many conservative weyr reserve places of leadership for bronzes, though with the recent changes Pern's undertaken, any dragon with any leadership potential, regardless of color, has found new chances to climb up the ranks.

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BROWNS
male | 50 - 60 feet | 12'6 - 15' tall |

Considered boring by some, browns are stereotyped as calm, quiet, and level-headed, though their personalities are just as varied as other dragons. Historically, when a bronze wasn't available, browns stepped up to the leadership position.

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DAWNS
female | 5 - 10 eggs | 50 - 60 feet | 12'6 - 15' tall |

One of the two new colors to appear after the Awakening, dawns fit comfortably in to a size slot previously occupied only by browns. They also have the ability to clutch, though only roughly 1/3 of their flights. Unlike golds, dawns are not allergic to firestone. Stereotyped as having fiery, dangerous personalities, dawns were initially denied leadership positions. However, with a general lack of golds throughout Pern, some have had the chance to step up to position of weyrperson.

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BLUES
male | 40 - 50 feet | 10' - 12'6'' tall |

The smallest male color, blues are often dismissed. However, their typically lither bodies mean they're able to fly maneuvers that escape their larger cousins. For many turns, blues were banned from chasing golds when they flew, though in recent turns this ban has fallen by the wayside.

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GREENS
female | 40 - 50 feet | 10' - 12'6'' tall |

The bulk of the weyr's fighting force, greens are stereotyped as flirty airheads, though are just as capable of tactical thought as any other color. They're infertile, though rumors that kind elder gods have bestowed upon them the ability to clutch have reached the ears of those in Midnight Weyr. No one knows if it's true.

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WHITES
intersex | 30 - 40 feet | 7'6'' - 10' tall |

Incredibly rare. Whites often are born weaker than other dragons and struggle to hatch, needing help to break their shells. They have an intense skill with Betweening and tend to get the knack of it earlier than their kin. However, whites often have health issues. Whites are intersex and unable to reproduce.

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DUSKS
intersex | 30 - 40 feet | 7'6'' - 10' tall |

Not as rare as the similarly sized whites, dusks were the second new color to appear after the Awakening. Stereotyped as intelligent, bookish types, they're thought to be near useless on the front lines. However, a fierce dusk can be just as useful as a bronze when the chips are down. Like whites, dusks are intersex and unable to reproduce.

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